![]() But sometimes these icons can look pretty similar to other icons mentioned above so they are included below so you can easily tell the difference between them. That Self icon is extremely new, and hopefully isn’t as confusing as the last iteration which included a mirror. Target icons are used to distinguish which effect of the spell is affecting which players. Indicates the duration of certain effects.Ī hanging effect that is activated upon the death of the target.Ī spell that can be combined with another spell to boost its effects.Ī type of enchant that changes the original spell. This can include damage traps, converts, heal debuffs, and heal absorbs.Ī shield that reduces damage by a flat value.ĭeals damage after a certain number of rounds. This can include absorbs, shields, and stun blocks. Includes healing, damage, and accuracy debuffs as well as dispels.Ī dispel prevents a spell from being casted. Includes healing, damage, pierce, accuracy, or convert buffs It represents drain damage which will deal regular damage but will also convert some or all of that damage to health. This icon can also represent the health of a minion. May indicate a healing value or be used as the spell type icon. This icon is usually displayed as the spell type. Manipulation covers lots of different spell effects and can be described as anything that changes a part of the battle. It can appear in the spell description to indicate the damage value. All of these icons are used on spells from PvE, PvP, and Beastmoon.īelow you will find tables depicting each icon, a brief description (if necessary), and one or two spell examples so that you can see these icons in action. This last set has become quite popular in Beastmoon as well as the latest round of spellement upgrades. Last but not least, we have Spell Keywords, or the purple words on spells that have a special meaning. Stat Icons signify spells that affect player stats. Target Icons are used to determine who the spell is targeting. Spell Effect Icons reflect effects of spells. Both would be a 4 pip spell that does 500 :broken_heart: damage.There are a couple different sets of icons that we’ve compiled from the new icons list in the Help Pages of our spellbook. This made me question if Elucidate is even overpowered. First of all, there are two damage enchants that are even stronger than Gargantuan, which would end up making the Wraith/Elucidate weaker than the enchanted Vampire. Not only that, but :broken_heart: spells like these only gain 2/3 of the damage from enchants. If this comparison were done with regular damage spells like Skeletal Pirate and Banshee, the enchanted Banshee would be much better than the Skeletal Pirate/Elucidate. So Elucidate doesn't seem to be overpowered in terms of damage. Problems arise with the lower rank spells. Spells like Fairy/Pixie, Dispels, Fire Elf, and Lightning Bats would all be overpowered at 0 pips. Imagine a storm with a wand spell that does 245-285, or a fire with a wand spell that has a dot. A death with a 160 :broken_heart: wand spell would be pretty nice as well. I don't even need to explain the heals and dispels having them at 0 pips would be so ridiculously overpowered and was probably a contributing factor to why this card was discontinued in the first place. 2 pip Pigsie can literally be spammed EVERY turn. 3 pip Regenerate or Guardian Spirit (even though it's no pvp), or even a 5 pip Rebirth. All of these would be pretty overpowered. I'm sure the lore spammers would have fun spamming Loremaster every single turn with Elucidate as well. 1 pip Bad Juju and 1 pip Virulent Plague would also get out of hand. ![]()
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